Some time ago I had a great opportunity to join the environment artist team to create a level in Unreal Engine 4. My main task was working on the church in the center of the scene, as well as several buildings in the background. Meshes was done in Maya and we used materials from Quixel Bridge.
I want to thank our mentor Sergei Chabrov for the great feedbacks and overall direction: https://www.artstation.com/ptis
Also I have to mention lighting team and their lead, Denis Blinov: https://www.artstation.com/denisblinov
Thanks to their work, final screenshots looks fantastic.
PS. Ignore the "Internal Use Only" labels. I have permission to post these screenshots. No course work was used for an external project or client.